%% %% Note, this is only a copy of corresponding functor in ET31 -- only %% a single Var differs. As this functor is only intended for %% testing, this doubling might be OK. However, if you change these %% defs a lot, consider creating a more general abstraction.. %% functor import MUtils at 'x-ozlib://anders/strasheela/source/MusicUtils.ozf' LUtils at 'x-ozlib://anders/strasheela/source/ListUtils.ozf' Score at 'x-ozlib://anders/strasheela/source/ScoreCore.ozf' Out at 'x-ozlib://anders/strasheela/source/Output.ozf' % HS at 'x-ozlib://anders/strasheela/HarmonisedScore/HarmonisedScore.ozf' ET22 at '../ET22.ozf' export SetOffset SetDuration PlayRChord PlayPCs PlayNames define %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%% %%% quick chord playback %%% %%% %%% NoteDur = {NewCell 10000} % in msecs NoteOffset = {NewCell 0} % in msecs TimeUnit = msecs /** %% Changes globally the offset time between notes (an int, default is 0), so an arpeggio can be perceived. If global Offset = global Duration, then notes don't overlap. %% */ proc {SetOffset B} NoteOffset := B end /* %% Globally sets note duration: Dur is duration in msecs (an int). %% */ proc {SetDuration Dur} NoteDur := Dur end /** %% Transforms ratios in VS for filename. A list of ratios is notated like 1o1-3o2-5o4 %% */ fun {MakeRatiosFileName Ratios} {Out.listToVS {Map Ratios fun {$ X#Y} X#o#Y end} "-"} end /** %% Transforms PCs or note names in VS for filename. %% */ fun {MakeFileName PCs} {Out.listToVS PCs "-"} end /** %% Expects pitches in millimidicent %% */ proc {PlayMMidiCentScore Pitches File} Offsets = {Map {LUtils.arithmeticSeries 0.0 {IntToFloat @NoteOffset} {Length Pitches}} FloatToInt} MyScore = {Score.makeScore sim(items:{Map {LUtils.matTrans [Pitches Offsets]} fun {$ [Pitch Offset]} note(offsetTime:Offset duration:@NoteDur pitch:Pitch pitchUnit:millimidicent amplitude:64) end} startTime:0 timeUnit:TimeUnit) unit} in {MyScore wait} {Out.renderAndPlayCsound MyScore unit(file:File)} end /** %% Play list of Ratios (list of int pairs) in millicent precision using Csound. 1#1 denotes middle C. %% Note that the resulting chord is rendered in just intonation -- in contrast to the output of, e.g., PlayPCs and PlayNames. %% Duration specified globally (10 secs, int in msecs). %% */ %% %% NOTE: there is beating in the output, how?? proc {PlayRChord Ratios} {PlayMMidiCentScore {Map Ratios fun {$ R} OneOverOne = 600000.0 % middle C in {FloatToInt {MUtils.ratioToKeynumInterval R 120000.0} + OneOverOne} end} {MakeRatiosFileName Ratios}} end /** %% Plays 31 ET pitch class lists using Csound. 0 denotes middle C. %% Duration specified globally (10 secs, int in msecs). %% */ proc {PlayPCs PCs} {PlayMMidiCentScore {Map PCs fun {$ PC} OneOverOne = 600000.0 % middle C in {FloatToInt {IntToFloat PC} * 12.0 / 31.0 % transforms in MIDI * 10000.0 % in millimidicent + OneOverOne} % PC -> pitch end} {MakeFileName PCs}} end /** %% Plays symbolic note names expressing 31 ET pitch class lists using Csound. 0 denotes middle C. %% Duration specified globally (10 secs, int in msecs). %% */ proc {PlayNames Names} {PlayMMidiCentScore {Map Names fun {$ Name} OneOverOne = 600000.0 % middle C in {FloatToInt {IntToFloat {ET22.pc Name}} * 12.0 / 31.0 % transforms in MIDI * 10000.0 % in millimidicent + OneOverOne} % PC -> pitch end} {MakeFileName Names}} end end