/* Written by Matt Wright, The Center for New Music and Audio Technologies, University of California, Berkeley. Copyright (c) 1998,99,2000,01,02,03,04 The Regents of the University of California (Regents). Permission to use, copy, modify, distribute, and distribute modified versions of this software and its documentation without fee and without a signed licensing agreement, is hereby granted, provided that the above copyright notice, this paragraph and the following two paragraphs appear in all copies, modifications, and distributions. IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. The OSC webpage is http://cnmat.cnmat.berkeley.edu/OpenSoundControl */ /* OSC-priority-queue.h Interface to priority queue used by OSC time tag scheduler Matt Wright, 3/13/98 */ /* include OSC-timetag.h before this file. */ /* This queue manages pointers to data objects. It doesn't care what's in the objects except that the first element has to be an OSCTimeTag. So whatever data you want to store, cast your pointer to it to a pointer to this type. */ typedef struct { OSCTimeTag timetag; /* There will be other stuff... */ } *OSCSchedulableObject; typedef struct OSCQueueStruct *OSCQueue; /* Make a new queue, or return 0 for failure. */ OSCQueue OSCNewQueue(int maxItems, void *(*InitTimeMalloc)(int numBytes)); /* Put something into the queue. Return FALSE if quque is full. */ Boolean OSCQueueInsert(OSCQueue q, OSCSchedulableObject o); /* What's the time tag of the earliest item in the queue? Return OSCTT_BiggestPossibleTimeTag() if queue is empty. */ OSCTimeTag OSCQueueEarliestTimeTag(OSCQueue q); /* Remove the item from the front of the queue. Fatal error if the queue is empty. */ OSCSchedulableObject OSCQueueRemoveEarliest(OSCQueue q); /* Interface for examining items currently stored on the queue: - To start, call OSCQueueScanStart(). - Then each subsequent call to OSCQueueScanNext() returns a pointer to an OSCSchedulableObject that is stored on the queue, until OSCQueueScanNext() returns 0 to indicate that all objects on the queue have been scanned. The objects returned by OSCQueueScanNext() come in chronological order (or approximately chronological order, depending on the underlying queue data structure). If you call OSCQueueRemoveCurrentScanItem(), the object most recently returned by OSCQueueScanNext() will be removed from the queue. If there are any insertions or deletions to the queue, the sequence of scanned objects must still include every object in the queue. This may cause a particular object to be returned more than once by OSCQueueScanNext(). */ void OSCQueueScanStart(OSCQueue q); OSCSchedulableObject OSCQueueScanNext(OSCQueue q); void OSCQueueRemoveCurrentScanItem(OSCQueue q);